The System 614: Guide to Multiplayer Games

Inspired by Letterpress, and my newfound knowledge of my coworkers bathroom habits.

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The duo of donezo: Impact and Papyrus.

It’s amazing how your perspective can change.

When I was in school, I thought what made a good design was merely one thing: a good designer. Now I realize the truth is much larger than that. Projects are a collaboration between all those involved, and cannot succeed without everyone doing their part, or one person being the Incredible Hulk and doing everyone’s part (or at least scaring them off with the green and the gamma rays and all). Sure, a great designer can make the best of a bad situation and turn it into a great result, but even that isn’t a skill of a “talented designer”, it’s the skill of a talented Designer (capital D).

What’s the difference between a designer and a Designer? You earn a capital “D” when you can see the bigger picture and work within it. When you learn not just how to create something that you were taught in school, but to work in the professional role of a Designer. Create something that’s not just interesting-looking or functional, but that works for the client and meets the project’s goals. Can design the amazing within scope and budget. Tracks their time and keeps other members of the team in mind. Fills in the gaps when others come up short. Can sell the client on good ideas. Only suggests things that they can make happen. AND, can balance all of these things with other projects. Sounds boring, but it’s not. It’s what makes you successful.

Sure, it helps to be a good designer to be a good Designer, but it’s time to start looking at the bigger picture.

Oh, and don’t use Papyrus or Impact. Ever.

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Ross Nover – A Dose of Design Inspiration from Comic Strips from Refresh DC on Vimeo.

Earlier this week I gave what might be the most Ross-like talk I could possibly think of. It’s all about what designers can learn from their cousins the comic artists. I got to touch on some points like closure, verbal/visual pairings, art as exercise, and poop jokes. I’m really happy with how it went and so happy to see it online!

It was a part of Refresh DC, which is a group of my peers of designers and developers in the DC area. I’m pretty proud of it and was honored to be able to speak at such an event.

I tried to make it as accessible as I could to designers and non-designers, and also give credit where it’s due. With that in mind, thanks to Olly MossCaldwell TannerDanielle CorsettoJamie NoguchiSteve NapierskiAnanth Pasdlfkjksjdf;jRandal MunroeShannon WheelerFrank Chimero3eanuts and Garfield Minus GarfieldAlex RobinsonJeph JacquesJessica HischeCarolyn SewellNoah ScalinAustin Kleon, my friends at Super Art Fight, the American University Design Program (whose resources evolved into this presentation), and Scott McCloud. (Did I miss anyone?)

The audio is passable, but the exposure kills the projector so you may have to follow along in the SlideShare (this is the link to that).

If you watch any or all of it, let me know what you think! And if you are looking for someone to talk about comics and design, just let me know.

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This is on Jimmy the Murderdog's t-shirt.

I’m thinking of making this into a sticker.

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'This shirt is dry clean only. Which means it's dirty.' —Mitch Hedberg

SEE ALSO: The System 554: The Laundry Cycle

Systemics, what’s your laundry cycle like?

Also, be sure to check out the other comics about charts and underwear. Because I know that’s a big thing with you, right?

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